I'm new here, hope I post on the good place! ^^
I'd like to know if somebody could give me help having a holy process regarding an export from Maya to Iclone 7 ?
I'm a 3ds max user, but for a new project, I've to work on Maya (it could be cool, it's a long time I'd like to teach it ^^)
My problem :
- I've good characters in Maya with complete body and facial rig ready and I would like to export all trough 3DXchange to Iclone 7 making the complete animation, then go to 3ds max for rendering (or maybe Unity)
- Is it possible export facial rig from Maya ? or have I to export expression mesh to 3DXchange ? (like morpher in 3ds max or blend shape in Maya)
What I need :
a complete tutorial on how to export from Maya to 3DXchange (body + face rig) and Iclone 7
or how to do a complet rig into 3DXchange ?
or some good advise on how to solve my problem with others applications keeping in mind that I start with Maya and must ending with 3ds max (or Unity)
What I've already do :
I've already follow some tutorial like this one (https://www.youtube.com/watch?v=kRz1EOLgFK8)
but it's not complete, because it only speak about body rig...