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MAYA -> ICLONE 7

Posted By Origin3D 3 Months Ago
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Origin3D
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Hello everybody,

I'm new here, hope I post on the good place! ^^
I'd like to know if somebody could give me help having a holy process regarding an export from Maya to Iclone 7 ?
I'm a 3ds max user, but for a new project, I've to work on Maya (it could be cool, it's a long time I'd like to teach it ^^)

My problem :
- I've good characters in Maya with complete body and facial rig ready and I would like to export all trough 3DXchange to Iclone 7 making the complete animation, then go to 3ds max for rendering (or maybe Unity)
- Is it possible export facial rig from Maya ? or have I to export expression mesh to 3DXchange ? (like morpher in 3ds max or blend shape in Maya)

What I need :
a complete tutorial on how to export from Maya to 3DXchange (body + face rig) and Iclone 7
or how to do a complet rig into 3DXchange ?
or some good advise on how to solve my problem with others applications keeping in mind that I start with Maya and must ending with 3ds max (or Unity) Smile

What I've already do :
I've already follow some tutorial like this one (https://www.youtube.com/watch?v=kRz1EOLgFK8) but it's not complete, because it only speak about body rig...

Regards
Fred
Peter (RL)
Peter (RL)
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Hi Fred

You should be able to find the help you need with the tutorial below. It is for an older version of 3DXchange but the steps shown are still applicable in 3DXchange 7.

https://youtu.be/KjsP7gNr8vE


                                                                

Peter
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www.reallusion.com


Origin3D
Origin3D
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Hi Peter,

Thank for your reply. I've already see this tutorial but I would like to do a complete body and face rigging and my characters on Maya have no face rig.

But I've note that, in CC I could make a morph slider using an Obj file!! Amazing! But unfortunately I don't know how to create an .Objkey (never heard about that ^^) or how to create an iAvatar from a .fbx or .obj from 3ds max or Maya.

I think the morph slider should be the best solution for the complete rig, so can you give me a way to :
- create an .Obj character mesh (with .Objkey)
- create a morph slider into CC
- use the morph slider to create my character

Thanks for your reply
Regards
Fred


Origin3D
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Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
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Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 3 Months Ago
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Group: Forum Members
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Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 3 Months Ago
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Group: Forum Members
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Posts: 13, Visits: 44
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 3 Months Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 13, Visits: 44
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 3 Months Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 13, Visits: 44
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 3 Months Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 13, Visits: 44
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)



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