So We're new to CC3/IClone7, trying to figure out the best pipeline to create a characted in CC3, export an FBX with merged materials, then open it in IClone to apply mixamo or other animations , then export as allembic with cloth sim.
After I've exported the fbx from CC3 with merged materials, I bring it into 3d exchange. It shows up as a prop. I'm guessing I then have to convert to non standard (wondering if this can just be seen as standard some how? since it's exported directly from CC3) Next I assume I have to retarget the joints. Is there any predefined mapping? Since it's directly from CC3, I assume there should be an existing profile. After that's done I'm hoping I can just send to IClone and use existing animations, as well as bring in mixamo animations via 3Dexchange? Also make sure we are able to turn on cloth sim for any hair, dresses, etc.
Thanks!
-Erik