Normal, Tessellation and Subdivision options for any model geometry in Iclone 7 (pic 1), when separately exported in FBX and imported in 3dxchange
(or even directly in any 3d software like Unity for example) always resulting in same unique geometry in all three exports.
I cant get smooth edges using outside of Iclone/3dxchange, or am I missing something?
result in all three exports
Thanks for help
Board: Gigabyte X299 AORUS Gaming 3 Pro-CF
Intel Core i9-7920X 2.90 gigahertz
Kraken X62 liquid cooler
Samsung SSD 970 EVO 500GB
64 GB RAM
NVIDIA GeForce GTX 1080 Ti 11GB
LG TV [Monitor] (72.3") 4K, set at 1862x1048, 60Hz (due to Iclone small font)
Windows 10 Home (x64), Iclone 7 v.3, 3DXchange pipeline 7 v.3