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Hey people i have both versions of the substance apps, painter and designer, i was hoping that someone could let me know which is the best shader to use with each app to get the best results in iclone. I'm focusing on PBR texturing not the older blinn/phong shading model. Thanks.
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raxel_67
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raxel_67
Posted 6 Years Ago
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I use pbr metallic/rougness and pbr metallic/roughness with alpha blending for things that require opacity maps. I find this translate almost identically to iclone. Check thr iclone manual for the naming scheme for textures so you can export and import them with one click
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Group: Forum Members
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Thanks Raxel i'll check out the manual. I wasn't sure if they used the UE4/Unity shaders for better compatibility.
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