Well. First I don't want to offense anyone of the team. English is also not my native language, so if the tone of my message seems to be rude or offensive, it's really not. I won't be the guy who shouts "THE SOFT IS BROKEN THE NOSE DOESN'T LOOK GOOD, GIVE MY MONEY BAAACK!!!!'. You get the idea.
So I've bought your product because of the launch price and the fact there are many features that can be really interesting, like the LOD maker, good rendering, and a ton of morphs that other softwares don't have. I'm talking about Makehuman here. I used it for a while years ago and was very frustrating, like the morphs sliders that don't have values and have a limit that we can't exceed. And there's the problem of proxies, the fact that we can't add surfaces, just proxies, kind of skins/clothes that also can't be changed by morphs sliders. For example I have a muscular female, a female with horns and elfic ears, but I don't have both in the same time. And the ears can't be changed. What can I do? Frustrating.
So I was very pleased when CC3 was announced (I played with CC2), especially with the features that would save a ton of time, like LOD, materials from Substance, and so on.
So last week and this week-end I finally had time to use it, trying to mimic an anime character (that doesn't have much stylization, for obvious reasons) for testing its versatility. It was pretty decent except for the "big eyes", but OK. For the most part. Then I tried to make my own morphs and the whole thing became a nightmare. Plus, after downloading Makehuman for comparisons, I discovered that it wasn't that bad, and for the most part it's even better. Yes, there's a lack of some morphs, but surprisingly the morphs had a better behavior in my opinion, and creating them is not more difficult than in CC3. The nightmare in CC3 is here : creating morphs is very tedious (lot of try/error). But more than that, the behavior of the morph is unpredictable, you may use the "standard" body and everything from this standard, but most of the time when you use, let's say morph A, and then you use your own morph B, that is inside the surfaces changed by A, the behavior of B is bad. And making your morph B with A already done is not better, it's worse. Makehuman is not perfect in that matter, but is better, for sure.
So, for me, before adding more features there are some things that must be changed, because for the moment for me CC3 doesn't deserve its price (other features can be done elsewhere, like materials, baking textures and LODs). Again it's my opinion, I'm not a professional.
- Please, developers, give us a perfect symmetric model. It's not the case, obviously (someone already told to developers about this issue).
- Develop strong tools for sculpting. What we have now is just the basis. Allow us to sculpt or move/rotate/scale vertexes/files/faces like Blender. Please let us to change the origin where we want, and change its orientation as well. For the moment it's pretty useless in CC3. I do know that CC3 is the "first version", a basis. But if I knew all of that today, before buying the soft, I wouldn't.
- Makehuman let us to know the age of the character, its weight, its height and other stuff. CC3 not. At all. Makehuman has its flaws, already written here, and other ones, like the impossibility to add morphs sliders for teeth, objects you add like horns. But is superior in many topics. Like, for example, you can do symmetric operations (left -> right, right -> left), in CC3 it's not possible.
- For me, if the next big milestone (like CC3.5) doesn't have major improvements in reliability in morphs, symmetry and real tools for sculpting, I will stop to support the software. I wanted to use it in order to develop my own morphs sliders and it's just impossible. I think that it's not a coincidence that the shop/repository is so empty, just few complete bodies, and very few dedicated morphs. CC3 is clearly designed for game designer and DAZ users, that are the same most of the time. That's OK, but it's not my case.
And I say that with all respect that I can have for a talented team.
Last Year by