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Morph Linker (dynamically link bone angles to morphs)

Posted By The-any-Key 6 Years Ago
Rated 5 stars based on 1 vote.
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The-any-Key
The-any-Key
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will2power71 (1/13/2019)
The-any-Key (1/7/2019)
I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.


If there's a mailing list somewhere for news of your release, I'd love to be on  it.  Something like this is really what I've been looking for, and I'd love to be able to try it out as soon as it's ready. 


Hi.
Glad you are interested in my plugin. I created a subscription for my plugins here:
https://mailchi.mp/21e02cb6fb48/takicp



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will2power71
will2power71
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The-any-Key (1/7/2019)
I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.


If there's a mailing list somewhere for news of your release, I'd love to be on  it.  Something like this is really what I've been looking for, and I'd love to be able to try it out as soon as it's ready. 
The-any-Key
The-any-Key
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dogged2003 (1/7/2019)
The-any-Key (1/6/2019)But note that some old iProps like this old cat dont have a morph layer. So it can not be animated with morphs.

RL!
Due to this situation, we need an API to create new tracks in the Timeline. I want to create my layers for NonHuman bones. To group as I need and manage as for CC.


This is due to that the iProp was old and outdated. But I found a workaround.
1# Open the old iprop in iClone.
2# Send old iprop to morph creator.
3# Add morph to the iprop in the morph creator (You must add at least one morph to update the iprop)
4# Send by replace/add new (Do NOT use "update")
5# Remove old prop
6# Save the newly created iprop to your custom tree (that is now updated and can use morph keys :-)



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dogged2003
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The-any-Key (1/6/2019)But note that some old iProps like this old cat dont have a morph layer. So it can not be animated with morphs.

RL!
Due to this situation, we need an API to create new tracks in the Timeline. I want to create my layers for NonHuman bones. To group as I need and manage as for CC.

My YouTube channel.
The-any-Key
The-any-Key
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denclink (1/7/2019)

This is very promising.  Have you made this script available yet, if so I would love to try it.  


I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.



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denclink
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The plugin is made as generic as possible.
Bone names are taken dynamically from the avatar you select on the scene.
Mesh names are also taken dynamically from the avatar.
Currently you type in the morph name by hand (no API to dynamically get the morph names yet)
So it should work for any avatar.

But also tested with a new imported DAZ character:

This is very promising.  Have you made this script available yet, if so I would love to try it.  
The-any-Key
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sonic7 (1/6/2019)

Well I wish you the very best "The-any-key" - and as has been said, you seem to have a talent for creating Python plugins - good on you! - I hope you "create many" and that it proves worth your while if you choose to sell them on the upcoming plugin marketplace ...

Thanks. I am a programmer so this is my cup of tea.
However, I am really-really-really  bad at design and graphics. So this  where you guys come in :-)

Also allowed to use prop bones:
https://forum.reallusion.com/uploads/images/26d62e2d-9906-4369-9154-54a8.gif
But note that some old iProps like this old cat dont have a morph layer. So it can not be animated with morphs.



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sonic7
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Well I wish you the very best "The-any-key" - and as has been said, you seem to have a talent for creating Python plugins - good on you! - I hope you "create many" and that it proves worth your while if you choose to sell them on the upcoming plugin marketplace ...

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
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The-any-Key
The-any-Key
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New features:
Save/Load linked morphs (So you can load your last work and use it with the same avatar in different projects)
Morph Linker Player (Create playlists for your project so you can auto morph multiple avatars in the same project. Also got a save/load so you can load the playlist when you re-open your project. Also auto create morph keys / second)
https://forum.reallusion.com/uploads/images/3fbc6f16-7555-412b-b41b-f1dd.gif




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The-any-Key
The-any-Key
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denclink (1/4/2019)
Very Nice!
Wondering if this will work with Daz genesis 8, 3 etc.

If not wondering if you could amend to do so.

Guessing you would have to change bone names morph list etc.

The plugin is made as generic as possible.
Bone names are taken dynamically from the avatar you select on the scene.
Mesh names are also taken dynamically from the avatar.
Currently you type in the morph name by hand (no API to dynamically get the morph names yet)
So it should work for any avatar.

But also tested with a new imported DAZ character:
https://forum.reallusion.com/uploads/images/d7e57862-7e79-4c34-957c-828a.png
https://forum.reallusion.com/uploads/images/cc00d0a8-16eb-41d1-b605-1acb.png
https://forum.reallusion.com/uploads/images/f6e8b33c-41a7-4b4f-9c50-4857.gif




iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD

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