Working on my seconds plugin: "Morph Linker"
Dynamically link local bone angles to morphs. So, no need to hard code it in Python. It works with any avatar (I hope :-)
With a min and max angle you set to lerp from no morph to full morph. With the axes you choose (one or more).
Plan to add a load and save feature. So you only need to set it up once per avatar.
Also an timer so it will auto update for real-time tests.
76% of original size (was 662x19) - Click to enlarge
Question however: Do anyone know if you can get a morph list from the avatar? I can get a mesh name list. But it would be good to get a morph list too.
iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD