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Morph Linker (dynamically link bone angles to morphs)

Posted By The-any-Key Last Year
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denclink
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The plugin is made as generic as possible.
Bone names are taken dynamically from the avatar you select on the scene.
Mesh names are also taken dynamically from the avatar.
Currently you type in the morph name by hand (no API to dynamically get the morph names yet)
So it should work for any avatar.

But also tested with a new imported DAZ character:

This is very promising.  Have you made this script available yet, if so I would love to try it.  
The-any-Key
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denclink (1/7/2019)

This is very promising.  Have you made this script available yet, if so I would love to try it.  


I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.



iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD
dogged2003
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The-any-Key (1/6/2019)But note that some old iProps like this old cat dont have a morph layer. So it can not be animated with morphs.

RL!
Due to this situation, we need an API to create new tracks in the Timeline. I want to create my layers for NonHuman bones. To group as I need and manage as for CC.

My YouTube channel.
The-any-Key
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dogged2003 (1/7/2019)
The-any-Key (1/6/2019)But note that some old iProps like this old cat dont have a morph layer. So it can not be animated with morphs.

RL!
Due to this situation, we need an API to create new tracks in the Timeline. I want to create my layers for NonHuman bones. To group as I need and manage as for CC.


This is due to that the iProp was old and outdated. But I found a workaround.
1# Open the old iprop in iClone.
2# Send old iprop to morph creator.
3# Add morph to the iprop in the morph creator (You must add at least one morph to update the iprop)
4# Send by replace/add new (Do NOT use "update")
5# Remove old prop
6# Save the newly created iprop to your custom tree (that is now updated and can use morph keys :-)



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Last Year by The-any-Key
will2power71
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The-any-Key (1/7/2019)
I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.


If there's a mailing list somewhere for news of your release, I'd love to be on  it.  Something like this is really what I've been looking for, and I'd love to be able to try it out as soon as it's ready. 
The-any-Key
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will2power71 (1/13/2019)
The-any-Key (1/7/2019)
I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.


If there's a mailing list somewhere for news of your release, I'd love to be on  it.  Something like this is really what I've been looking for, and I'd love to be able to try it out as soon as it's ready. 


Hi.
Glad you are interested in my plugin. I created a subscription for my plugins here:
https://mailchi.mp/21e02cb6fb48/takicp



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Tony (RL)
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The-any-Key (1/7/2019)
denclink (1/7/2019)

This is very promising.  Have you made this script available yet, if so I would love to try it.  


I plan to sell it on the plugin marketplace that is coming in Q4. This will also give me time to test it and create tutorials on how to use it. And I would like to enter the plugin design contest in Q2. I don't know if I can sell them outside RL and still be able to sell them in the coming RL store and participate in the contest at the same time. Maybe someone from RL could give a comment on that.


Hi The-any-Key,

You can sell your plugins anywhere.
The one exception is you have a contract or agreement with RL, such as we sponsor or help you to make plugins.
However, selling them in RL Marketplace is the easiest way for developers since it can let you reach the most iClone users in one place!


                                                          
Tony
Product Marketing Manager 

www.reallusion.com
Edited
Last Year by Tony (RL)
The-any-Key
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Tony (RL) (1/14/2019)

Hi The-any-Key,

You can sell your plugins anywhere.
The one exception is you have a contract with RL, such as we sponsor you to make plugins.
However, selling them in RL Marketplace is the easiest way for developers since it can let you reach the most iClone users in one place!


Good to know. Thanks for making it clear.




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The-any-Key
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Slightly improved so you can select the bone in iClone and get the same bone selected in the plugin window. Should make it easier to keep track of what bones you use for morphs:
https://forum.reallusion.com/uploads/images/a9197680-d734-42d9-8baf-7951.gif




iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD
The-any-Key
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Did some more tests with basic muscles and poses with the plugin:





iClone 7, 3DXchange 7 Pipeline, CC3 Pipeline, CT8 Pipeline, Iray, Live Face, iPhone Xr, Win 10, i9 9900K ~5GHz, Nvidia RTX 2080 8GB, 16GB Ram, M.2 SSD



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