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CC3 Characters into blender with rigging (inverse kinematics)

Posted By jackdefany 7 Years Ago
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CC3 Characters into blender with rigging (inverse kinematics)

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jackdefany
jackdefany
Posted 7 Years Ago
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Hello, I use Blender as 3D Software, but in Blender creating characters is kinda hard so I'm looking for softwares to create the characters then importing those characters into Blender. I tried CC3 and succesfully imported the character into blender. Also it has shape keys to create the facial expression.
But the problem is it's rigging. There are no inverse kinematics in the imported character. I tried to apply the inverse kinematics manually but it deformed the armature so it's nearly impossible to animate.
Is there a way to import CC3 characters into Blender with complete rigging?
arpikushwaha
arpikushwaha
Posted 5 Years Ago
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Could you find any solution? I'm facing a similar probem.
vidi
vidi
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IK can generally not exported,  that must be setup in your target Applikation

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AutoDidact
AutoDidact
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arpikushwaha (10/3/2020)
Could you find any solution? I'm facing a similar probem.

Hi
I use Iclone/CC3 only for Character creation&animation 
and export to Blender for scene assembly & rendering with the Realtime EEVEE engine.
I am not trying to challenge your preference for animating with a Blender IK rig  but you do understand that an FBX imported CC3 character can have unlimited imotion retargeted/replaced In Blender from Iclone via the Action editor in Blender for both face & body.
here is a tutorial on the process.






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