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Ragdoll physics and dynamic character animation

Posted By Dreamcube017 15 Years Ago
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Dreamcube017
Dreamcube017
Posted 15 Years Ago
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You make it sound like really good tools will make it costs TONS.

If they implement NVIDIA PhysX and SSAO I don't think that'll make it cost THAT much... and besides, I already have the latest version... so unless the upgrade is ridiculous like... 300+, I think I'll be ok.... but gee sw00p... you talk as if you have endless amounts of money to spend on this type of thing... so why don't you just go and get MachStudio Pro and then you'll have all that stuff right now.

Oh and how often would you be using fluid dynamics anyway?

I don't think adding some more animation and lighting tools would make the price sky rocket.

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Dreamcube017
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That's all fine and good... I just don't want this particular door to close on my hand... the hand that's reaching in the pocket to give RL the money for the upgrade.

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Dreamcube017
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You would... I wouldn't though.

I can garentee that right now.

Well not very many realtime engines have fluid dynamics... (aside from Valve) The UDK has great physics and that's only because of NVIDIA... other thigns have great physics... but that's 'cause Bullet is there.

So I don't know, but if they are using one of those (or one that is equal) then it'll be good.

As long as we can apply at least basic things like basic properties like gravity, friction, bounce... and cloth (smart cloth that can detect geometry) would be wonderful.

We'll see though... we'll see.

Bullet's open source, so it should be a bit cheaper to implement... but if they coded their own, I'm sure it'll be pretty good.

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Dreamcube017
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I'm aware of how physics work and what types there are. You named a few.

Rigid body, soft body, ball joint, fluids (I doubt that'll be there but that's ok.)

Oh, and the objects won't explode unless you have fractured physics involved... NVIDIA PhysX APEX has this. Without constraints... the objects will just sorta... well, play Second Life and you'll see what'll happen with no real constraints (Physics in SL are pretty bad even though it uses the Havok engine)

Well I'm sure they'll have it all figured out and working when the next version comes out. Either way... you can best believe you'll be seeing tons of tech demos from me and others with lots of boxes falling over each other... I hope we can set weight, friction, force, and other things.

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Dreamcube017
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I don't know what physics system they're using. I have a feeling they may have coded their own engine but who knows. We'll have to wait until more info is released.

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Dreamcube017
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*tosses cake* YEEEESSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Hmm... IC Physics... I wonder how they'll work.

...hmm is the next incarnation the same as the next version?

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Peter (RL)
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jasonjbrown (3/9/2010)
Please please please bring PHYSICS to this platform!

You will be pleased to know that IC Physics is a planned feature of the next incarnation of iClone. :)

                                                                

Peter
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www.reallusion.com


JasonWynngard
JasonWynngard
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Whatever RL does with iClone, hopefully they don't price it out of reach of the general public.They'd lose a lot of customers that way.

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Dreamcube017
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Oh... well.... here's hoping.

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Sifr
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I've been requesting this physics feature since iClone 2:D

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