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Hyper Realistic Anime Hairstyle - Divine Troop Series ( by YUNGCHUANG X JOE LO STUDIO)

Posted By JoeLoXYungChuang Last Year
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Hyper Realistic Anime Hairstyle - Divine Troop Series ( by YUNGCHUANG...

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JoeLoXYungChuang
JoeLoXYungChuang
Posted Last Year
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To outbreak my limit into perfection, I will design a few sophisticated products to marketplace namely Divine Troop Series.

This series will be completely different from iClone previous products which focused on daily life essentials, but all divine troop series is designed for fantasy anime style. 
Again, all products are stylish yet hyper-realistic with low -to-medium polycount.

Without further a due, let's introduce my first pack, 'Feather Crown the Indian Fighter':
https://marketplace.reallusion.com/store/JOELOXYUNGCHUANG/module/all

27% of original size (was 1920x1080) - Click to enlargehttps://forum.reallusion.com/uploads/images/55950785-1806-47a7-ac2a-6dd9.jpg

Pack includes 2 items:

Hair - Indian Style

Headgear - Feather Crown


These items are sophisticated built to maximize the utilization of the new character creator functions:

1. Hyper-realistic look - - > Enhance Movie-makers to product high-quality iClone film. 

2. Medium polygon for flexible usage - - > Make use of CC poly-count decremented technology

Recommend Usage without affecting the visual:

a. Cinematic Hair = 3088 triangles / 1544 quads or reduce to Gaming Hair = 1235 triangles / 617 polygons. (Reduce by 60%)

b. Feather Crown = 19852 triangles / 8927 quads or reduce to Gaming Accessories = 3970 triangles / 1985 polygons. (Reduce by 80%)

(Hints: the Game developer could also make use of CC's LOD advance system to save extra memory)

3. Comfort hair + Non-Comfort Headgear - - > Items are built separately so that designers could mix and match with other CC Products. 

4. Separate UV for easy color editing - - > After editing the color, designers could combine all materials into single UV hence smooth running time for real-time rendering.

5. Glow Map for fun - - > Glow map is built for Feather Crown to enhance the design possibilities.

6. Soft Physics ready - - > Weight Map is already embedded into the hair for your movie making. 

27% of original size (was 1920x1080) - Click to enlargehttps://forum.reallusion.com/uploads/images/acee2a5b-59d0-414b-87e9-10d0.jpg

27% of original size (was 1920x1080) - Click to enlargehttps://forum.reallusion.com/uploads/images/2e0791f2-2028-4b34-9743-ca3f.jpg

JoeLoXYungChuang
JoeLoXYungChuang
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The Second Divine Troop is coming soon, here is the preview:

Please visit my store to check for an update: https://marketplace.reallusion.com/store/JOELOXYUNGCHUANG/module/all

https://forum.reallusion.com/uploads/images/86d65021-1bf0-44f1-ba33-2d7e.jpg


27% of original size (was 1920x1080) - Click to enlargehttps://forum.reallusion.com/uploads/images/9c5b9ef3-6809-4b21-9950-0a79.png

This time I try to build a more sophisticated character which requires advanced technical skills, yet the stylish but hyper-realistic characters will be low poly count.
Now is working on physics on the hair and details on the glove, the product is expected to be released next week. 



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