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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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double
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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It may still be in the strategy, I wouldn't know.
sounds good.
The advantage of a more direct connection with the renderer (such as with Iray) is of course that you don't have to go through the hassle of exporting the scene and trying to make it work in the target.
Octane is direct. You don't export anything. OCTANE OPENS IN THE APP.
some things depend on the Coder. i prefer it where most materials are converted as auto as possible. Some offer this. Then its almost as if OCTANE is built right in, seamlessly. You can change out materials though.
Lightwave Octane plugin sticks to nodes, which you have to spaghetti, which I dont like.
I looked at Octane, for example, but I'm not smart enough to get it to work
you probably saw the stand alone - that one I never use, just plugins.
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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At one time, it was in RL's business strategy to offer multiple render options. This was expressed after Indigo was introduced. It may still be in the strategy, I wouldn't know. The advantage of a more direct connection with the renderer (such as with Iray) is of course that you don't have to go through the hassle of exporting the scene and trying to make it work in the target. I looked at Octane, for example, but I'm not smart enough to get it to work. Others may have more luck. EDIT: Two almost similar threads on rendering...:unsure: That last part about Blender (now removed) really belonged in the other thread...:blush:
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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You are asking for a third party to create an octane plugin for Iclone.
Yes. To catch up to the 20 apps already offering it.
it may be possible.
Their seems to be a groundswell here, crying for better rendering options. { animation } I've seen this on other forums in the past. This seems like the easiest way for RL to keep with customer demands. and the times. Plus to attract new customers who may wonder why Iclone isn't keeping up?.
To create an in house renderer that can compete with third party, such as Octane, seems really difficult, and expensive at this stage. Why not pick the no cost/ high return option?
The Coder would have to keep the plugin current if & when RL core program updates break compatibility.
This is understood by all the coders. A year ago, Iclone may not have had the rep / features to compete with the big boys. But with 7 it looks like they are now in the game.
Why stop halfway?
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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I see You are asking for a third party to create an octane plugin for Iclone. Well if Reallusion has a publicly available SDK for Iclone it may be possible. The Coder would have to keep the plugin current if & when RL core program updates break compatibility.
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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if Octane is included in Iclone, there will be an expectation the RL will provide material conversion as they now do with the IRay
Not sure if I follow. The Octane coders do all the programming. The host app is not really involved.
Octane in Iclone would likely be yet another Paid optional plugin that RL will have to commit to keeping current for tech support.
I don't think this is true. The octane coders handle everything.
To say nothing of the various Iclone native particle effects that likely wont render in Octane
Possible. The owners of the plugins request features from the coder. They are responsible for implementing or not.
People who pay RL for the full pipeline version of Iclone or CC3 can already render in Octane well that's true of about every app. But the convenience of plugin Octane is Now in 20 different apps! People obviously choose that over building a pipeline. this is not part of RL's business /market strategy.Does it have to be? I doubt it's a part of the 20 other apps strategies either. But many thousands obviously choose a high quality render option that the host app wasn't offering. In return the host app staff doesn't have to commit resources/ time / development to offer it.
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Why do we have to pay for IRay in Iclone when Daz inc gives it to us for nothing??
Because Different companies have Different business models. IMHO if Octane is included in Iclone, there will be an expectation the RL will provide material conversion as they now do with the IRay "supershader" in CC3 thus Octane in Iclone would likely be yet another Paid optional plugin that RL will have to commit to keeping current for tech support.
To say nothing of the various Iclone native particle effects that likely wont render in Octane
People who pay RL for the full pipeline version of Iclone or CC3 can already render in Octane by sending their pre-animated Meshes to Unity as FBX or Alembic. As well as having the option to render in any program that imports industry Standard formats
I get it.. Many Iclone users want better looking renders without leaving the ease& comfort of the core program , or waiting exponetially longer for Brute force path tracing with IRay.
The Reality at this point seems to be, that this is not part of RL's business /market strategy.
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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1) Who says it isn't in the works
I've seen no evidence to that effect. Usually it appears, a forum starts over there, for a particular app. Some looked real modest starting up. My guess is some of the experienced coders look at the opportunity/ opening, and then someone decides to run with it.
I've seen coders, do one app, gain experience,. then suddenly they do 2 , or 3 more in a row. The coder of each plugin moderates that particular subforum, and handles questions, problems, updates, etc.
A lot of people are happy with Octane. For example, Blender Octane seems active, even though they've had cycles, and now Eevee concurrently. Unity wouldn't be adding Octane if it wasn't top drawer. Real time, OCTANE BRIGADE, is reportedly being merged into Octane 4. So it should be real good.
(2) Did you request it yet, what did they say?
No, I'm just a customer who's observed.
Ive done nothing but put this out here now for discussion.. I don't know if their are legal, or technical issues that need to be addressed. If so, there's about every app who's managed to overcome it.
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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3d guy1 (10/20/2018)
Not easy building a pipeline. But why isn't Octane 4 in Iclone? { unity has it } Great , fast, rendering. What's stopping it? Every other app has Octane available now, even sketchup ! 4 easy steps. 1. Request new Iclone forum at Otoy render forums: https://render.otoy.com/forum/2.. Coders there will be happy to port Octane to ANY app. { experts who port to any app } 3. Plugin done in +/ - 30 days. 4 Those who want it, just purchase plugin. Low cost. EASY. EASY. EASY. (1) Who says it isn't in the works (2) Did you request it yet, what did they say?
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3d guy1
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3d guy1
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 190,
Visits: 1.6K
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Not easy building a pipeline. But why isn't Octane 4 in Iclone? { unity has it } Great , fast, rendering. What's stopping it? Every other app has Octane available now, even sketchup ! 4 easy steps. 1. Request new Iclone forum at Otoy render forums: https://render.otoy.com/forum/2.. Coders there will be happy to port Octane to ANY app. { experts who port to any app } 3. Plugin done in +/ - 30 days. 4 Those who want it, just purchase plugin. Low cost. EASY. EASY. EASY.
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