eternityblue (10/21/2018)
Ok, well after some soul searching before I invested much time into Unreal, I have decided to go with Blender and Eevee, which I'm already comfortable modeling in, the node system etc already makes some sense to me, and my volumetric tests today were good. They fixed some issue recently with dynamic painting and now my oceans are rendering fast and accurately in Eevee too, so even at alpha 2 I can use it for some things I can't do in iClone. I need to figure out importing and adding sss to iClone characters, but otherwise I think I am good to go. Blender makes the most sense in the long run. Its very crashy still so what you need to do is well do all the work except the shaders in blender 2.79 set up cycles in 2.79 and then save and open in 2.8. My last tries to actually do more then that resulted in a crash after a few keystrokes since its still in alpha its not really usable yet. But you can use the render abilities although I wouldnt push that yet.. its simply not stable enough yet but its getting there.
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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
Dr. Seuss