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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Can you tell me a specific character you are having trouble with?
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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fsilva
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fsilva
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 718
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fsilva (11/1/2018) Is anyone having issues with Character Creator? Originally, everything from Daz worked well. Now, most of the new FBX I export from Daz, during the Transformer Process, says "No Compatible Profile." Any ideas?
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fsilva
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fsilva
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 78,
Visits: 718
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Is anyone having issues with Character Creator? Originally, everything from Daz worked well. Now, most of the new FBX I export from Daz, during the Transformer Process, says "No Compatible Profile." Any ideas?
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Character Creator 3.02 update has now been officially released.
Please continue to post any issues or bugs found in this thread after first reporting them in the Feedback Tracker. Thanks. Important: To get the full update, please use the Reallusion Hub to download. (Haven't installed Reallusion Hub yet? Download HERE)
Peter Forum Administrator www.reallusion.com
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amazinde
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amazinde
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 16,
Visits: 67
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Thank you so much! very helpful
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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amazinde (10/30/2018) How do I create my own scar decals. I've looked all over the web and couldn't find anything! I love the product and can't wait for updates. I would love a tutorial on creating my own decals, so far nothing has workedWhen working in PBR all you need is a photo of a scar or some other kind of body cut for the Base Color, and then create a Mask map for it (and optionally a Bump map). A Mask map is like an Opacity map. If you do a YouTube search on creating opacity or mask maps you will find plenty of guides to creating them. Size wise a scar image of 512 x 512 should suffice.
Peter Forum Administrator www.reallusion.com
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amazinde
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amazinde
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 16,
Visits: 67
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How do I create my own scar decals. I've looked all over the web and couldn't find anything! I love the product and can't wait for updates. I would love a tutorial on creating my own decals, so far nothing has worked
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F. So, this could be added in a next release. Added to FBT https://www.reallusion.com/FeedBackTracker/Issue/Daz-G2F-G2M-import-without-Eye-Reflection-material-channel
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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danielswright2311_182877 (10/24/2018) When I export Characters out to fbx and I choose the single texture for a mod export, even if I CHOOSE the high setting my texture maps are misplaced for the textures.
Not all the textures, but there are a lot of faces that are misplaced on each export. Please can you report this in the Feedback Tracker and supply your character files and/or screenshots showing the issue. The CC team will then check this for you. Thanks.
Peter Forum Administrator www.reallusion.com
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danielswright2311_182877
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danielswright2311_182877
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 113,
Visits: 461
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When I export Characters out to fbx and I choose the single texture for a mod export, even if I CHOOSE the high setting my texture maps are misplaced for the textures. Not all the textures, but there are a lot of faces that are misplaced on each export.
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