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Werepug5005
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Werepug5005
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 153
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Hi all has been running rather great, though after the 3.03 update the Content Directory keeps opening up my web browser to redownload all the content again every time I click on an item to apply it to my character. CC3 finds and references my existing dowloaded content fine, which isn't on my C Drive, but just won't apply it any more. It just forces a re-download. Is there a fix for this please?
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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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Peter (RL) (12/31/2018)
TonyDPrime (12/31/2018)Virtual Human- not sure if this is supposed to be this way, but the blink only closes to this point: Character-Denisa
Thoughts before making an FBT
Hi Tony... Please see the video below. This explains how to resolve the issues you mention. https://youtu.be/y0G7Y37lZDo Oh, yes, I knew that.... See, it was a trick question. And you passed the test with flying colors! Well Done!!!... Thanx...... :blush:
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Peter (RL)
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Peter (RL)
Posted 8 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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TonyDPrime (12/31/2018)Virtual Human- not sure if this is supposed to be this way, but the blink only closes to this point: Character-Denisa
Thoughts before making an FBT
Hi Tony... Please see the video below. This explains how to resolve the issues you mention. https://youtu.be/y0G7Y37lZDo
Peter Forum Administrator www.reallusion.com
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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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There are some oddities with the Virtual Humans that seem to need more tailoring... For example, character Denisa - she has this gap between the eyes and eyelids that looks too large. Now, this can be fixed with adjusting the morphs, but at the cost of poke-through with the eye when panning eye movement. Now, he default CC3 does not have this gap, so the fact that the product is otherwise a more true-to-life "virtual human" makes it more stick out more of an issue:
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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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TonyDPrime (12/29/2018)
Virtual Human- not sure if this is supposed to be this way, but the blink only closes to this point: Character-Denisa Thoughts before making an FBT?  Also RL, while I am at it - could we get an "Eye Squint" for both eyes simultaneously in the Facekey. Currently only have "Eye Squint L" and "Eye Squint R".... Actually, now that I see in iClone, it looks bad. The blinks in motion do not close, and it does not look good.
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eternityblue
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eternityblue
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 769,
Visits: 2.7K
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Rampa (12/30/2018)
eternityblue (12/30/2018) We could really use something like Poser's morph brush and the ability to create and edit morphs in CC3.
You can use the mesh edit tools, and then save your modified mesh as a new morph slider from the Create menu. :) I'm thinking more like editing all the visemes and eye blinks or whatever, fixing smiles to look nice, I don't think that is possible right now.
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My system: i7 3770 Gtx1060 6GB
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Rampa
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Group: Forum Members
Last Active: Last Month
Posts: 8.2K,
Visits: 62.6K
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eternityblue (12/30/2018) We could really use something like Poser's morph brush and the ability to create and edit morphs in CC3.
You can use the mesh edit tools, and then save your modified mesh as a new morph slider from the Create menu. :)
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eternityblue
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eternityblue
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 769,
Visits: 2.7K
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We could really use something like Poser's morph brush and the ability to create and edit morphs in CC3.
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My system: i7 3770 Gtx1060 6GB
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TonyDPrime
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TonyDPrime
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.4K,
Visits: 12.4K
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Virtual Human- not sure if this is supposed to be this way, but the blink only closes to this point: Character-Denisa Thoughts before making an FBT?  Also RL, while I am at it - could we get an "Eye Squint" for both eyes simultaneously in the Facekey. Currently only have "Eye Squint L" and "Eye Squint R"....
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.8K
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FBX Export would fail if one of the names (avatar, cloth, acc.) has a white space at the end - FT Issue 5528I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2. Finally I have found a cloth name which had a white space at the end. To replicate: 1. Within the default project add a white space at the end of any name. Like rename "Bra" to "Bra " 2. Try to export to FBX Suggestion: Evaluate names and Trim white spaces. Users might accidentally add some and then would have a headache trying to figure out the problem with export.
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