I've created a support ticket and have asked others about this issue but I don't seem to get a straight answer so hopefully someone can tell me what's going on here.
Daz Gen 2 Female imported straight into 3DXchange does not give me any issues with the eyes. The pivots are where they need to be and the expressions pose no issues. I'm using this as a reference to let others know that the issue isn't stemming from a Daz export straight into 3DXchange.
Now, I showed the previous image because I was trying to track down exactly where things went wrong. I made sure everything was set up properly in Daz and I was able to do the same as I've done several hundreds of times. I'm using CC3 as I have a large scale project I am commissioned for and want to be able to reduce polygon count and use the assets I have in CC3 for the characters I am working on. So I bring in this character via the Transformer tool from CC3 and now I get these results.....
(Using the mouse to drag eye space and facial morphs)
(Using the Facial Editor)
(Inside 3DXchange after Transforming to a CC3 Avatar)
Notice how now the eye pivots are out of wack. This isn't an issue with the character, as it has happened with other characters I have imported, nor Daz, nor 3DXchange. In my opinion the problem is occurring when using CC3 Transform Tool. It seems to offset the eye pivots drastically. Please please please update CC3 and fix the issue that myself and others are having. I wasn't one to rush the release but I did purchase the Early Bird special and hoped by the time this was released it would be a worry free solution to my production pipeline. If anyone has a solution to this please leave some feedback. Thank you !!
J. Rosa
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Looking Glass Graphics
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NVIDIA GeForce RTX 3060
Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz, 32.0 GB RAM, 12 GB Dedicated Ram
Secondary
NVIDIA GeForce GTX 1080
Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 32.0 GB RAM, 4 Core(s), 8 GB Dedicated Ram