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jminbox
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jminbox
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 45,
Visits: 404
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Yes, I'm thankful for the work-around. God is very nice to me. I appreciate your help with all this!
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Okay -- there will be a patch coming soon and when it comes please let me know if it fixes things or not. If it does not, then we need to investigate further. Thanks for trying. At least you have a workaround for now.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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jminbox
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jminbox
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 45,
Visits: 404
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So, I tried it with Binary 2012 and WITHOUT embedding the textures and I still get the shiny hair (Metalic maps added and Roughness inverted).
Deleting the Metalic maps and inverting the Roughness maps once again fixes things.
The mystery continues! :D
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Yeah, Kai doesn't know that much yet about Transformer (he'll learn, though). Do what I said and let me know how it goes.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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jminbox
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jminbox
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 45,
Visits: 404
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I'll give that a try. I was going by Kai's instructions in this video: https://www.youtube.com/watch?v=AAT0m-BAPvo&t=232sAt 2:18 he says specifically to use the 2011 Binary FBX format. He also is embedding the textures. Same with this video (2:13):https://www.youtube.com/watch?v=uuhCCgJQHYk
I'll give your instructions a try, however.
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Okay, a couple of problems. First, DON'T embed the textures. That is wrong. Also, use FBX 2012 Binary. Those are the two things that jump out at me. If you could please try it again with those two things changed and report back it would be helpful (I'll do it again on my end with the Gen 2 figure just to be sure, but we do NOT want to embed textures and we DO want to use 2012). But I need to know if even if you do those two things it gets it wrong so I can report it back to the dev I'm working with to get this right.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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jminbox
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jminbox
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 45,
Visits: 404
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Hello, So, to start, I deleted the Metalic map  for the hair and also inverted most of the Roughness maps (as they were mostly black). That fixed the problem! Praise God!!! :D To answer your questions: I used a naked Genesis 2, standard character. No morphs, clothes, etc. Just the character and the hair. When I used the Transformer in CC3, I tried it with both baking and not baking...the problem still happened. I just used the standard Daz .fbx export (Binary 2011). I've attached a screen shot of the settings. So, the basic problem seems to be that there are Metalic maps that comes in and the Roughness maps get inverted. Not sure why that happens but I'm just thankful that there is a fix. God is good! :D
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Hmmm, I wonder why yours would come in any differently -- in this case I was not using any of my routines which replace the maps but just bringing in the hair through Transformer as everyone else normally would (I was baking the mesh of the avatar, however -- don't know if that makes any difference but we ought to track this down. Tell me *exactly* how you are bringing the avatar in -- with or without baking the mesh, with your own ini or an ini generated by CC3, with clothing or naked with hair and, if with clothing, what clothing?). I also used a Gen 3 avatar (just because I had Gen 2 and needed to test some more Gen 3 ones). So if you tell me which Gen 2 you were using I can also test that. As I said, we do need to track this down because others will certainly come across this.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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jminbox
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jminbox
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 45,
Visits: 404
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I notice that your Metalic channel is blank. Mine comes in completely black. I'll try deleting the map for Metalic and see if that fixes things. Thanks for investigating this! :D
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Kelleytoons
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Kelleytoons
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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No, I just added some physics weight maps.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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