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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
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That was a great question. I learned something...:)
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Vern_S
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Vern_S
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 23,
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I reset the pivot and it worked! Thank you everyone for your responses!!!
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Matt GH
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Matt GH
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
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If you use the walk or run motions from Motion Puppet, the character will stay in place.
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Group: Forum Members
Last Active: Last Year
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Rampa had a much better way that I can't remember at this time but my down and dirty way was to create a "Path" and apply the avatar to the path,then apply the motion, the avatar usually stays in place while the animation runs... then you can detach the avatar from the path. Worked for me.
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Vern_S
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Vern_S
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 23,
Visits: 140
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I have applied a motion to a character that I am exporting to Unity and the motion has the character moving forward in the scene and what I need is for the character to remain in place. Is there a way to just remove the forward motion and have the character run or walk in place in iClone or in 3D Exchange?
Thanks.
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