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Bashan2
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Bashan2
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 9,
Visits: 266
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Where do you see arms don't bend at all??? ;) What I get is decent for me.   Same mocap retargeted to edward 8, need some adjustments..
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mcculleymike
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mcculleymike
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 55
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The shoulder looks good. But you will notice that the arms are not bent at all. They are straight. A real test would be to have a "nude" figure doing at least a dozen different exercises for all the body parts. Also, closeups, to show the textures, and joint polygon seams.
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Bashan2
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Bashan2
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 9,
Visits: 266
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It works for me !  Here we have edward 8 playing golf... (mixamo mocap)
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donald.dade
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donald.dade
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 50,
Visits: 904
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A small goat? I would give my firstborn if I thought it would work :) Bashan2 (9/26/2018) Try this before sacrificing a small goat... ;)
"Where there is a bash prompt, there is a way."
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Bashan2
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Bashan2
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 9,
Visits: 266
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Try this before sacrificing a small goat... ;)
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donald.dade
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donald.dade
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 50,
Visits: 904
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OK, I'll try anything, but what is the rationale? Bashan2 (9/26/2018) Try to export G8 in Fbx without eyelashes : it may fix your jerking arms issue...
"Where there is a bash prompt, there is a way."
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Bashan2
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Bashan2
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 9,
Visits: 266
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Try to export G8 in Fbx without eyelashes : it may fix your jerking arms issue...
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akuei2
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akuei2
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 110,
Visits: 2.4K
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Kelleytoons (9/25/2018) I think your "workaround" is to wait until CC3 is released (assuming you've preordered the Pipeline version, which you should). It will translate all your hard work in Gen 8 morphs to the CC3 avatars, which will behave properly.Kelley is right, CC3 pipeline transfer method will solve the problem. But, my focus point at Collision Shape, hope any upgrade done with CC3.
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donald.dade
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donald.dade
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 50,
Visits: 904
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Hi denclink, That was pretty much my theoretical understanding, but also that I came to Daz after G8 was available, and so I don't appreciate the details of how life was before. JCMs are not something that I ever thought about; G8s just always looked better, to these eyes, at least. It wasn't until I imported a G8 into iClone and animated it that I understood how much work Daz had done to make G8 look as good as it does, i.e. 3DXChange didn't import them even though they are integral to G8.
If the answer is "wait for CC3" like Mike says, at which point I'll just have to import them again, then I put that into the "win" column and just wait. I hope it'll be as trivial to swap out an entire character in a scene in iClone, as it would be in other programs.
"Where there is a bash prompt, there is a way."
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donald.dade
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donald.dade
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 50,
Visits: 904
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I always follow your stuff, Mike; I'll anxiously await for them.
"Where there is a bash prompt, there is a way."
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