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Iray - with AI Denoising .....

Posted By sonic7 8 Years Ago
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sonic7
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Here's an interesting article on iRay with AI - by Phil Miller - from May, 2017 (I looked into this after Dennis (JAV) made mention of 'AI denoising' on another thread)

https://forum.reallusion.com/uploads/images/e54427d8-a3fe-49e7-baff-bff9.png

How Iray Interactive Denoising Works

Existing algorithms for high-quality denoising consume seconds to minutes per frame, which makes them impractical for interactive applications.

By predicting final images from only partly finished results, Iray AI produces accurate, photorealistic models without having to wait for the final image to be rendered.

Designers can iterate on and complete final images 4x faster, for a far quicker understanding of a final scene or model. The cumulative time savings can significantly accelerate a business’s go-to-market plans.

To achieve this, NVIDIA researchers and engineers turned to a class of neural networks called an autoencoder. Autoencoders are used for increasing image resolution, compressing video and many other image processing algorithms.

Using the NVIDIA DGX-1 AI supercomputer, the team trained a neural network to translate a noisy image into a clean reference image. In less than 24  hours, the neural network was trained using 15,000 image pairs with varying amounts of noise from 3,000 different scenes. Once trained, the network takes a fraction of a second to clean up noise in almost any image — even those not represented in the original training set.

With Iray, there’s no need to worry about how the deep learning functionality works. We’ve already trained the network and use GPU-accelerated inference on Iray output. Creatives just click a button and enjoy interactivity with the improved image quality with any Pascal or better GPU.

Iray deep learning functionality will be included with the Iray SDK we supply to software companies, and exposed in Iray plugin products we produce later this year. We also plan to add an AI mode to NVIDIA Mental Ray. We expect renderers of many kinds to adopt this technology. The basis of this technique will be published at the ACM SIGGRAPH 2017 computer graphics conference in July.

Source: https://blogs.nvidia.com/blog/2017/05/10/ai-for-ray-tracing/



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