CC2 is buggy in the mesh editing like the mirroring is not working right.
I was able to make a buxom Red Panda girl. I thought I was mirroring at the time I was editing mesh and wasn't so I'll have to try from scratch again.
1) Is there a reset mesh button in CC2?
2) It would be nice to have a symmetry mesh button left to right or right to left. Does CC2 have such a thing?
I used a motion plus to test the results and it works nice.
But there was missing many bones I usually include in my Blender models to have spring bones for breast, belly, butt, ears, and hair.
3) I did see a mention of bone editing for CC3P, does that means I will be able add bones to my rig?
So I hope CC3P will have fixed many of the version 2 mesh editing bugs. There are more than 1.
I did try to FBX import animal ears but the error message said FBX is empty so I loaded it in 3DX as a prop.
4) Is a wrong FBX version more sensitive in CC2 than 3DX?
5) If I could edit mesh in another program other than using GoZ, will I be able to use Blender to edit the mesh in CC3P?
