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argus1000
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argus1000
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 606,
Visits: 11.6K
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Oh yes, you can. I have 2 Kinect cameras wired to one PC. Before Kinect V2 for Windows appeared, which needs 2 Pcs, there was Kinect for Xbox One, which needs only one PC even if you have 2 Kinect for Xbox One cameras. Kinect V2 for Windows is more advanced. Google it.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 22.1K
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Not sure you what mean about only needing 1 PC but you have the 2 PC Kinect system (because you said you wouldn't touch the one Kinect PC systems). You can't run two Kinects off 1 PC -- it's a Microsoft issue.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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argus1000
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argus1000
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 606,
Visits: 11.6K
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I don't have problems networking 2 Pcs. I have the Kinect 1 system. I need only 1 PC. I don't have to pay annual fees either. And I'm very satisfied with it. The body movements are very smooth. It's not a real time system, but it makes up for it in reliability and precision. Calibration is not a problem. I have my 2 Kinects installed permanetly and ready to go at all times. True, the capturing space is very limited. I wish I had more space.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 22.1K
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The three problems I have with the iPisoft two Kinects are: 1) Networking the two PCs. Perhaps it's just because one of them that I have to use is an older machine, but from time to time I lose connection and thus the capture fails. It's also a lot more equipment that takes up a lot more room than the VIVE hardware. 2) I HATE the calibration. It takes too long and is annoying in the extreme. With VIVE I'm ready to go in about 10 seconds (most of which is my PC booting up off the SSD). After that I'm capturing and the capture is finished with no need to refine or smooth it out like with iPisoft (which, to be fair, is fast but not as fast as not doing it at all). 3) Too small a space to use it in. Even in the area I can use my VIVE system in now, the capture for the Kinects is about 50% smaller (due to you not being able to get that close to them). So I can't do nearly as much as I can do with the VIVE system. Now, I have three more years on an iPisoft Pro license I haven't even activated yet, as well as four or five brand new Kinects in a box, so I've still got some money tied up in the system. But even with that the VIVE is so much more of a pleasure to use. But the iPisoft two Kinect is a very good system, no question about it (I have half a mind to just permanently setup the Kinect cameras mounted to the walls in my PC room so I don't ever need to recalibrate, and use it in there just for seated captures. That would also help with my network issues, since the PCs in that room are my main one and my much newer laptop -- I think I'm talking myself into have two completely different mocap rooms. Nice).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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argus1000
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argus1000
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 606,
Visits: 11.6K
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I wouldn't touch the one Kinect systems, because of the occlusion problems. I presently have an Ipisoft two Kinect camera system, and it never let me down. True, it doesn't capture the head or hands movements, but I have Faceware and the L eap Controller for that. I wonder if purchasing the HTC Vive system would be so much better.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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Kelleytoons (6/28/2018) animagic (6/28/2018) Does the solver software have some generic 3D model that it assumes or can it be adjusted? I'm asking because I always thought the motion imports needed to be tailored to the target. (Excuse my inadequate terminology...:unsure: )It's real time capture, so whatever is being "solved" is done as you move. You can adjust the model for your own dimensions, but there wouldn't be any special adjustments for a target character. Now, they do provide a number of characters for you to map to, so perhaps that answers your question. They are all pretty standard, though -- and there is some kind of pipeline where you can have them take any custom character you want and put it in (but at a cost). I don't know if that's a particular issue or not. Obviously extra long limbs or other body parts would map somewhat differently in any animation, but I assume you could easily adjust that inside of iClone with the edit motion thingee. Do you have a specific case in mind I could test? (Or, conversely, I could provide you with a BVH file and you could play yourself. But they are pretty standard BVH files and I've used such files in the past with even fairly odd and specific characters, like monsters and such, and they work just fine). Thanks, Mike. No I don't have a particular use case at the moment. My characters are usually pretty standard-sized. I will not be able to get to this until the fall, but I am interested in further developments.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 22.1K
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Have you tried it? There's a demo, you can see for yourself (the problem with any image based capture is it can't handle any obstruction of the limbs, so if they occlude the body, or each other you lose tracking. It's a real mess unless you are *very* careful about staying completely forward facing and never cross your legs or arms in any manner. Multiple camera/imagers can "solve" this by seeing the other sides and understanding what is happening). I've bought three different 1 Kinect software programs and all three are practically worthless. The two camera iPisoft works well, within its' own limitations (it can also get "confused" and the entire process of running networked on two PCs and calibration is a PITA. And, ultimately, not any cheaper than the VIVE/Orion solution, which is a lot more straightforward).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Jesus Martina
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Jesus Martina
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 6,
Visits: 13
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Kelleytoons (6/29/2018) The 1 Kinect capture is crap.Without risk of being banned or getting in trouble... May I ask Why?? You sound so strongly opinionated...
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 22.1K
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The 1 Kinect capture is crap.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Jesus Martina
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Jesus Martina
Posted 6 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 6,
Visits: 13
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Kelleytoons (6/28/2018) [quote]Jesus Martina (6/28/2018)
To put it another way, I spent close to 1K on brand new Kinects and iPisoft software late last year (just before Christmas) and I'm spending more now on this solution. It's much, much better and easier.
Whoa! 1K WHAT? Thats expensive,.. Why not just use 1 Kinect? Thats only $39. for the 3 month ipi license. And you can get a used kinect 2 and cord for about $80. ??
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