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SagaStudios
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SagaStudios
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 69,
Visits: 314
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So here is the process I did. I exported a Character from Character Creator in .fbx format. I used the Maya settings for the export. I made changes to the model using Maya and Mudbox but now when I import it back in I get the attached error. I have purchased export licenses for the character. It created the .fbx key file as well but it won't let me import. The only thing I changed was the mesh by adding a little more fat to the face and some added to the cheeks. I didn't do anything with the eyes or the rigging. Any ideas of what my workflow is supposed to be if I want to do small mesh changes to these characters to be able to import them back in?
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