I'm using iClone 7 on a laptop with 2GB GTX960M graphics.
It struggles with iC7, but still usable with some workarounds.
One thing I noticed in one of my scenes, which contains quite a bit of motions/animation on the main character.
I split one of the motions using 'break' in the timeline
Next time I opened the project and attempted to continue editing motions on that character, I noticed that any rotate/move motion or transform I attempted to apply to the character, using the gizmo had roughly a 10-15 second delay before it actually moved the character. Was extremely slow and unworkable. Yet the other characters in the scene didn't have the same issues.
After working back through the animations of that character, I noticed that when I used the 'break' function on a motion clip, iClone automatically 'sampled' or expanded the motion clip into 100 or more individual key frames. When I 'flattened' that motion clip, the problem was resolved.
I still haven't exactly got my head around the enhanced timeline features in the 7.2 update, so it was probably more my lack of experience with these new features that lead to my issues. If you have a higher spec computer, it probably wouldn't be a problem. But it might assist those of us who have lower spec machines which are struggling.
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