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snow_20140621171823472
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snow_20140621171823472
Posted 8 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 4,
Visits: 261
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I have tried exporting .fbx from 3DXchange 6 Pipeline, import into Maya, modify head, export .fbx. 3DXchange won't read new head unless exact same vertices. The "Face" mesh is a combination of a regular head (invisible material) and a chicklet gum shaped head with texture. If I separate the mesh in Maya, 3DXchange is unable to open the exported .fbx file
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