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Daz3d -> 3DXchange Figure with Geometry Shells

Posted By GOETZIWOOD STUDIOS 7 Years Ago
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GOETZIWOOD STUDIOS
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Posted 7 Years Ago
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And here is "System50 Genesis 3 Female" in iClone after having reconstructed the basic materials.

https://forum.reallusion.com/uploads/images/c2df0a2a-1e46-422c-a91d-279d.jpg

https://forum.reallusion.com/uploads/images/5e2f9f6e-36e8-4688-93f7-5877.jpg

I still have work to do and a few minor issues to correct that can be seen under the eyes and in the neck behind the head with meshes interpenetration but nothing that can't be corrected.
Also I'll try to create displacement maps from high-res subdivided meshes in Daz3D, to add a bit of details, because the all process of exporting to iClone has been made with the Subd "cage" resolution.
Unfortunately there is not even a normal map given with that model..

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
Kelleytoons
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Well, nearly 100% of the time I'm going into Blender first (at least nowadays, for clothes) so I don't really need to worry about that since I know how to do those things there.  But I'm sure that will be useful if I start exporting scenery again (someday -- again, so little time...and for me, that's truer than ever).



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Mike "ex-genius" Kelley
GOETZIWOOD STUDIOS
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There is also the Tools -> Geometry Editor. So you can clean up your meshes right before going into 3DXchange. Very useful.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
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Thanks, Guy -- I've added this to the things I need to remember now (sigh <g>).

So much software, so little time.



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GOETZIWOOD STUDIOS
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Kelleytoons (3/12/2018)
I guess I follow you all but the "Transfer Utility Tool" -- is this a Daz thingee?  (I almost know NOTHING about Daz -- everytime I get in there I am fumbling around, but only to export stuff to use in iClone).

Yes it is a simple yet wonderful tool Edit -> Object -> Transfer Utility.


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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
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I guess I follow you all but the "Transfer Utility Tool" -- is this a Daz thingee?  (I almost know NOTHING about Daz -- everytime I get in there I am fumbling around, but only to export stuff to use in iClone).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
GOETZIWOOD STUDIOS
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\o/ Now I got the UV Space Morphs transfer working! I just had to unhide the hidden part of the shell to get back the entire Genesis 3 Female geometry. No more crash! I'll then delete later the mesh parts I don't need.

Kelleytoons (3/12/2018)
So you didn't use Blender?  Care to outline your workflow?

Nope, I did it entirely from within Daz3d but it is basically what you suggested in Blender.
1) I exported as obj the 3 shells.
2) Re-imported those 3 obj.
3) Used the Transfer Utility tool to transfer the Skin Weights from the base Genesis 3 Female figure to each obj (with the UV Space method).
4) For the "Helmet" shell, before I exported it to obj then I've unhidden all the parts. Then used Weight + Morphs transfer (UV Space) in the Transfer Utility tool.

So I now have proper skin weights and morphs on the three "shell" meshes. I still have some cleanup to do though because these shells also uses Cut Out maps (Opacity Maps in iClone). This I don't like because in fact the hidden geometry is still here. So I'll delete as much geometry as possible. But aside from that I get correct working import in 3DXchange, with animation Face Keys and Morph (still have to remap the Eyes though).

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
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So you didn't use Blender?  Care to outline your workflow?



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GOETZIWOOD STUDIOS
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Well it worked from within Daz3D, except for a few issues with the morphs due to the method used by the Transfer Utility (vertex proximity).
There is a UV Space option which worked wonderfully well for the "Suit" and "Rivets" shell, but made Daz3D crashes when tried with the "Helmet" shell, probably because it does not contains the entire mesh of the Genesis 3 Female figure.
So, for now, I have to use the proximity method which introduce some artifacts for some morphs. I'll have to manually clean those I guess because I see no other option.

Aside from that, once imported into 3DXchange, everything works as expected, and beside the Genesis3 figure auto-detection, this time I get correct skinning on the "shells", and the animations and morphs and I just have to re-assign the Eyes and set the expressions for those.

The entire process is then successful except that I'll have to find a better way to properly get those morphs out of the base mesh.

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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.

Kelleytoons
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You should be able to keep the morphs.  Let me know and I can test it here as well.

(I'm SO lazy this morning -- I have a ton of things to do and no energy to do them.  Sigh).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley

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