Have you already be confronted to the situation of importing a Daz3d figure into 3DXchange that has "Geometry Shells" (a Daz3d feature allowing to use a live clone of an original surface offset by a certain distance and used for things like body suits, or armors or etc..)
Those shells have no skinning once exported to FBX.. So I believe I'll have to extract each one of those in Daz3d, export/re-import probably, transfer weights, etc..
But before I do that I wanted to know, perhaps you guys have found an efficient and more direct method in order to successfully import those "Shells" into 3DXchange (skinned I mean) ?
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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.