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Urgent changes needed to encourage asset development

Posted By Visitor 7 Years Ago
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Urgent changes needed to encourage asset development

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Posted 7 Years Ago
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Last Active: 2 Months Ago
Posts: 8, Visits: 85
Hello,

Having done some experimentation with Character Creator, 3DXchange Pipeline, Modo, and ZBrush, I have to request that you enable the exporting of an un-triangulated mesh from 3DXChange and CC.  As it stands just now, the current mesh creates horrific artefacts when you attempt to smooth and sculpt on it in ZBrush.

I've yet to complete all my tests through the use of Substance Painter alongside the aforementioned tools, but from what I can see at the moment it will be very difficult to create high quality assets both for personal projects, and commercial work, and also for sale as a developer with the current setup.  If you can address this issue I'm positive you will see a vast improvement in the quality of work that is achievable. 

With the triangulated mesh, it is impossible to avoid both artefacts, and also deformation upon smoothing segments of the meshes.  I honestly can't understand why there isn't an option to export quads, as it is severely to the detriment of the software (which has an incredible amount of potential otherwise).

I would love to hear the views of others using the tools, as well as feedback from Reallusion on this matter.

Thank you.




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