Hi Alemar,
Thanks for your post and questions about developing new characters for iClone. I'll try and answer based on my personal experience of using Max with iClone.
1.. The latest plugins work very well. As long as you use the right plugin for your version of Max then you should have few problems as far as exporting goes. If you base your work using the male or female templates you will have a good head start on the process and as long as you maintain the correct connection points (waist, neck, ankles etc) you can create any body shape you like.
As long as you keep an eye on the poly count you can create freely. Because iClone is a real time film maker you have to keep the count reasonable to maintain fluidity. For example G1 figures are around 15,000 polys, G2 20,000 and G2 + CloneCloth at 35,000 polys. Going higher may cause problems on slower systems so this is something to keep a check on.
2.. Custom faces are handled by iClone and not 3DS Max so it is only the body that you export from Max. You can make a non-standard figure with its own head but the parts are not interchangeable with other characters this way.
Crazytalk creates scripts that contain speech and facial animation that can be opened in iClone and immediately applied to any iClone character. You can't open iClone heads in Crazytalk or vice versa. It is just the scripts that are interchangeable not the geometry.
(Note: iClone 2.5 is only compatible with Crazytalk 4.6. iClone 3.0 will be compatible with Crazytalk 5)
3.. I don't know who you mean by iClone stuff? Sorry if I misunderstand you there.
I can say that you will be offered an upgrade discount to iClone 3.0 if you purchase iClone 2.5 now. What the discount will be I can't say at the moment as plans are still ongoing for iClone 3.0 but Reallusion have always offered very good discounts to its customers when upgrading so I expect it to be the same this time.
I hope this answers your questions. Get back to me if you need to know more. :)
Pete
Peter
Forum Administrator
www.reallusion.com