Kelleytoons (12/12/2017)
I have no idea about vertex weights, but iClone doesn't produce any more bones in the rig than any other rig I've ever used, including the feet (it has the usual toe bones, for example).
It may have a lot more facial bones than some software because of the Faceware requirements -- other software uses morphs -- but there is no way to reduce this that I know of.It has 10 rib bones, which I can't even imagine the use for, 14 face bones I have no use for, and a bone for every individual toe, which almost no one would actually use because of shoes. Plus, toes have extremely low mobility anyway. There's hardly any conceivable reason to have more than one bone per foot for those.