iClone has always had Props and Accessories available. You can change the "status" of each depending on how they are used with a character.
Let's use your watch example. When the watch is a prop it can be placed anywhere in a scene and any character movement/animation has no effect on it whatever - unless it is LINKED to a character, then it will follow the actions of the linked part, but it still remains a prop. When it is UNLINKED it reverts to a static state and the character motion has no effect on it again.
If however the watch is ATTACHED to the character and correctly positioned on the wrist then it will always remain there and it becomes an accessory. By selecting the watch in the Scene Manager it can be saved automatically as an accessory, that can be used with other characters. If the watch is later DETACHED from the character then it reverts to being a prop, and can be saved and used as such.
Used correctly props and accessories can prove to be a very valuable source of content. You can have an army of soldiers with swords - as accessories, while at the same time have an armoury filled with swords - as props.
I have been using iClone since version 2 and have never experienced any problems when using props and swords - or when "converting" one to the other. As for Character Creator, I use it for character and clothing - props and accessories are added as required when said characters are placed in a scene.
iClone, and Character Creator, users aren't as lazy, or stupid, as you seem to assume - we love clicking mice, opening menus and experimenting with the wonderful opportunities that Reallusion have provided us with to have fun and be creative.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.