Profile Picture

Pipeline how to change a mirrored UV-MAP / Texture? 3DCoat / Iclone / 3DXchange pipe

Posted By 2IDs media:design 7 Years Ago
You don't have permission to rate!

Pipeline how to change a mirrored UV-MAP / Texture? 3DCoat / Iclone /...

Author
Message
2IDs media:design
Idea.png
2IDs media:design
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)Distinguished Member (1.5K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 47, Visits: 697
Hello Icloner

We are looking for a Step by Step tutorial how change a uv-map order from an avatar. we need the texture for each part of the uv-island.
Tried it with 3D Coat but every time we reload the new arranged texture/UV in the model ( in this case a bird  - the texture is mirrored on ONE off the wings
and the symbol (Logo) is only on one wing correct. What is the mistake? Pleas we need your help.
Thank you very much....Perhaps it is a simple pipeline fault we make ....
https://forum.reallusion.com/uploads/images/e2b1b97d-4fce-4721-bec0-8f72.pnghttps://forum.reallusion.com/uploads/images/113970ed-e5de-4e6a-8829-0f21.png.
Please see pics for all the information we can provide.

Best wishes and many thanks
MARC 
Pixtim
Pixtim
Posted 7 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)Distinguished Member (9.1K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 516, Visits: 10.7K
I already had this problem,that was when I made a mirror function on the polygons, the UV had superimposed.
It was a long time ago and I do not remember very well if I had solved the problem only on 3D coat or if I had also partly done on my Cinema 4D software ....
In principle: we must move the islands of UV so that they are no longer superimposed. Then, 3D coat offers a function to adapt the texture to a new UV unfolding. I'm sorry I can not watch today but maybe someone else can tell you the name of the feature ...
I also seem to remember that I had exported my new UV unfolder and then re-imported it ...
In short I am confused for this help so imprecise Sad

https://forum.reallusion.com/uploads/images/0a0894ca-d56b-4356-859c-f08b.jpg




Reading This Topic