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Rampa
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Last Active: 1 hour ago
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[b]Kelleytoons (11/23/2017) Just a quick test to see how the crowds actually work in iClone (prior to this I could only do some very limited 4 second animation testing). High quality textures are going to be limited to around 30-50 actors, although it will depend on the scene and what different actors you have in them. This particular scene I "cheated" by cutting it in half and exporting both halves (and easily rejoining them by just importing them -- they lined up just fine). The big issue is XChange -- this points out more than ever that it is LONG overdue for an overhaul to a 64bit program (I have zero faith this will ever happen -- folks were complaining about it 4 years ago and still no movement). With all that is happening with iClone it may well end up being the weakest link (because iClone itself has no problems with a lot more folks/textures due to being able to use more memory).
This little guy is your best friend for big models and 3DXchange. http://www.ntcore.com/4gb_patch.php
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
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Tried that, Rampa -- made no difference whatsoever (that was actually the first thing I tried -- I'm not so sure now that it works, as XChange choked on exactly the same place both before I applied that patch as well as after). We REALLY need RL to step things up and just recompile the @#Q$@$#% program. Hell, I'll do it for them if they give me the source <g>.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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animagic
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animagic
Posted 7 Years Ago
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Last Active: 49 minutes ago
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I believe 3DXchange was updated so that the patch is no longer needed. It will be able to use more RAM by default, but it's still only a 32-bit program (meaning about 3.5 GB max RAM use). One of life's mysteries is THAT it's still a 32-bit program.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
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That sounds right, Ani (or rather, sounds wrong. Sigh). The file in iClone was around 2.5GB, and you have to figure XChange itself needs around 1GB to function. This has been an issue for at least four years now. Doubt that it will ever get corrected (or rather, that I will live to see it).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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animagic
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animagic
Posted 7 Years Ago
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I'm just looking at the ordering page. Why would they want our SSN (under Individual Tax Identification Number)? I don't really want to give that out.
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Rampa
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Group: Forum Members
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No star after it. I don't think you need to enter anything on that line, unless you want to.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
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Visits: 21.8K
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I didn't have to enter SSN or anything other than the usual personal info (address and email). Didn't even get asked that.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: 49 minutes ago
Posts: 15.7K,
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OK, no more excuses. This will cost me money..
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Dr. Nemesis
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Dr. Nemesis
Posted 7 Years Ago
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Group: Forum Members
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Ok, I really didn't wanna do this but the amount of time this tool would save me is getting difficult to ignore. I only have one reservation though, and that's buying more stuff once I've bought the tool. I don't wanna have to buy more characters or animations. My film is set in modern day. Crowd behaviour would include standing around drinking (like in a bar), running away from stuff, and of course the everyday standing/ walking around.
Would this all be doable without further purchases?
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Bellatrix
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Bellatrix
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 420,
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Kelleytoons (11/23/2017)
The big issue is XChange -- this points out more than ever that it is LONG overdue for an overhaul to a 64bit program (I have zero faith this will ever happen -- folks were complaining about it 4 years ago and still no movement). With all that is happening with iClone it may well end up being the weakest link (because iClone itself has no problems with a lot more folks/textures due to being able to use more memory).
Agreed 100%. The only excuse, is RL is merging 3dxchange functionalities into iClone, say, as a tab. IMO the weakest link is UI GUI customization - Blender's strongest trait. Until Python becomes possible, I guess.
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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