I successfully managed to import a Genesis 3 character exported from Daz3d, using 3dxchange trial. If I animate the character in Daz and export the animation along with the character, the imported animation does not show correctly in 3dxchange when I preview it. I'm guessing this is because Genesis 3 (and 8) have extra bones iClone characters don't have, so 3dxchange doesn't know what to do with them. Is there anything I can do to "fix" this so I can export my animations from Daz?
Note: I'm trying to establish a viable tool chain for 3d assets, so I'm trying every program ever written for this purpose!