3DXchange (7.2.1220.1) Released 21st December 2017
Fixed:
Some FBX characters brought into 3DXchanged and converted to Non-standard characters do not animate with Characterization > Preview Calibration motions.
Some animated FBX characters brought into 3DXchange do not animate when a motion clip in Animation > Motion Library and Perform Editor is double-clicked.
Mixamo FBX characters can no longer convert to Non-Standard characters inside 3DXchange. The Auto-Convert feature and Active button are always inactive and Maya Human-IK_Mixamo01.3dxProfile is ineffective.
3DXchange v7.1 (7.1.1114.1) Released on November 16th, 2017
Bug Fixes:
Fixed: Convert to Non-Standard now works properly for FBX imported into 3DX7 (will not display as disabled).
Fixed: DAZ G2, G3 and G8 characters can now form proper fists with their hands.
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Peter
Forum Administrator
www.reallusion.com