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Message
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hirospot
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hirospot
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 241,
Visits: 5.9K
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LoL (League of Legend) Character for iClone Use My friend in China made me a tutorial video (URL) to bring LoL Game character in iClone. The LEAGUE CRAFT site has a lot of data made by core users, and downloading from [Mods & Art] area is possible for non-commercial use. Here two LoL Custom characters were converted for the test use in iClone 7. Short report and video.
Thank you, Hiro
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tripfreak
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tripfreak
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.8K
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If you're rather a "cartoon guy" like me, then a lot of good toon and anime stuff is to be found in the MMD community. Thank you for your links and your nice tutorials ! :cool:
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hirospot
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hirospot
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 241,
Visits: 5.9K
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Thank you for your friendly response.
I'm very glad to know that you are very familiar with MMD. I've been reporting MMD character conversion to iClone in 2012 to 2014. These reports are listed in here Report #4 - #18. I like to convert any free 3D models for iClone use. Thank you again!
Hiro
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tothelabyrinth
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tothelabyrinth
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 16,
Visits: 100
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Since you enjoy converting free models to iClone can you take a look at these for DotA 2 (I know it’s a competitor game of LoL, but still)? http://www.dota2.com/workshop/requirementsI’ve been trying to convert them myself but I’m having some issues lol.
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tripfreak
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tripfreak
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.8K
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Yeah, you're right. I converted a few of them some time ago: 76% of original size (was 665x19) - Click to enlarge So, by assigning the correct bones it should also work for you. But you have to consider that many of them either have no or only bad weighted face bones ! Therefore, I stopped the conversion. Haven't had a look for a longer time but following your link it seems that they updated a few of them ?
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tothelabyrinth
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tothelabyrinth
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 16,
Visits: 100
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They updated a lot of them for sure. I’ve been able to convert a few so far, but haven’t tried anything with the facial features. The only strange thing is the way they add weapons to the model. For some reason they are on the ground so I have to just remove them in iClone. Im new to this so could be doing something wrong as well haha!
How did you add the cleaver to pudge?
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tripfreak
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tripfreak
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.8K
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I think in that case I used the animated version of Pudge for conversion: 76% of original size (was 665x19) - Click to enlarge In principle, the weapons are always connected to the meshbones (left), and as soon as you activate the animation (right): 76% of original size (was 665x19) - Click to enlarge they are adjusted to the mesh (hands etc.). 76% of original size (was 665x19) - Click to enlarge You can either use the Opacity slider in iClone: 76% of original size (was 665x19) - Click to enlarge or use another program (that keeps the bone structure) to remove them: 76% of original size (was 665x19) - Click to enlarge In order to get the weapons, you simply need to export them as "selected object" from (and then re-import to) 3DXChange: 76% of original size (was 665x19) - Click to enlarge and attach it to your hero in iClone. There is really not much you can do wrong or that you should be afraid of ! ;)Good luck !
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tothelabyrinth
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tothelabyrinth
Posted 8 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 16,
Visits: 100
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Thanks a ton! I really appreciate your help!
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