Here is a weird one, easy to reproduce.
In a blank default scene:
1) Create a primitive sphere
2) In VISUAL pane, turn on HDR
3) Change Glare from Spectral Cross to Disabled

4) Turn on Global Illumination (GI)

It only shows in viewport as pixelated when both (a) GI and (b) Viewport GI are on.
But, try rendering - it renders with pixelation if either (a) GI, (b) Viewport GI, or (c) both are 'ON', and can only render without pixelation if both are 'OFF'.
Adjusting lighting settings or IBL image seem to have no effect on the phenomenon. Only way to avoid is to turn off all GI settings.
Right...That can't be right, right? I mean, am I right?