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POPCORNFX in Iclone

Posted By mtakerkart 9 Years Ago
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rogyru
rogyru
Posted 9 Years Ago
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animagic (11/3/2017)
Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!



Lol if you wanted to stay out of it you would have posted nothing deleted it all and gave no opinion . But  you gave a option that  its negative if people want to discuss price and faults with Iclone . Others call it constructive criticism . Nothing wrong with discussing value for money when it comes to plugins . Have to work harder on that new years resolution
theschemer
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Posted 9 Years Ago
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Question on Unreal Engine: If I don't want to make a game with it, what can I use it for when it comes to IClone? Can I make and export stuff that I can use with IClone? Just curious as it looks interesting but I do not plan on making a game.
Thanks
animagic
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Never mind... Comment deleted. It's just not worth it. I'm staying out of the negativity. Early new year's resolution!


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

rogyru
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Kelleytoons (11/3/2017)
Geeze, I almost hate to say it, guys, but this is one time I think you are under valuing this cost, by a LOT.

My own gut tells me this will come in around $200 (remember, I'm pretty good at pricing this stuff, having worked in the industry for many years doing exactly that).  If it's much less than that I would be AMAZED (and it wouldn't surprise me to come in slightly higher -- more than $300 is unlikely, though).



We already had the ripoff that was facewhare a application that produces worse results than the inbuilt  face puppet and lip sync tools and , it promised to save time but is plagued with problems and is even more time consuming.

 Iclone7 particle system is substandard compared to its competition it should have been upgraded with Iclone 7 release. Unreal engine which is free had a better particle system in place for over 8 years now. And remember you still have to create your particle effects inside of Popcorn FX and thats beyond the capabilities of most iclone users. So your going to have to purchase the individual effects out side of the free ones popcorn give away  as well as the license . The buying of particle packs from the market place would be a income for RL as well

Anything above $100 would be bad business  and it will crash and burn like the facewhare plugin has. Its easy to export your chars and environment from Iclone to unreal and render it inside of unreal engine , why on earth would i want to pay hundreds of pounds for some thing i can do in Unreal for free , and by the way Unreal also come with hundreds of free AAA quality particle effects from the free showcases you can download. Hope RL applies some common sense to the price of the plugin are i will just start using unreal  tools and market place more
hattori kun
hattori kun
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$200 for a particle sim that isn't capable of real fluids, smoke, etc like houdini, fume would not be a good price for this.
Its using sprites and billboards and looks very game quality.
Hitfilm has a robust particle system and it comes with the app. 
I'm guessing its in the same price range as the indigo plugin or lower. Hopefully its a lot better than that plugin or the kinect plugin.
Kelleytoons
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Geeze, I almost hate to say it, guys, but this is one time I think you are under valuing this cost, by a LOT.

My own gut tells me this will come in around $200 (remember, I'm pretty good at pricing this stuff, having worked in the industry for many years doing exactly that).  If it's much less than that I would be AMAZED (and it wouldn't surprise me to come in slightly higher -- more than $300 is unlikely, though).



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Mike "ex-genius" Kelley
hattori kun
hattori kun
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Popfx is not in the same league as fume or houdini fx.  
They can't price it high its game quality.
eternityblue
eternityblue
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TonyDPrime (10/27/2017)
Kelleytoons (10/26/2017)
The personal license doesn't sound all that limiting to me (then again, I'm no longer making money from animations -- perhaps you kids have higher aspirations).

I'd be more concerned if the actual functionality of the software was limited -- again, PopcornFX doesn't look very good to me, and as others have pointed out, the interface to use is VERY difficult (quite unlike iClone) so any integration would need to be free for me to even be interested. 


If making $, deductible business expense!


I made a comment on their Youtube video that I hoped it would be in line with the cost of the plugins for Unity and Unreal, and they 'hearted' my comment, so read into that what you will. It seems at least from their end that is the desire, but Reallusion may still want a slice of the pie. I thought with the open API thing that developers would be able to make plug ins on their own for iClone and things wouldn't have to go through Reallusion's hands and add extra costs, but I don't know if it will work that way. 



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hattori kun
hattori kun
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https://www.popcornfx.com/download/
25 euro for the personal edition. That's a good price if RL will sell it at this price range. They will sell more if they don't price it out of range for most iclone users.

This can't be more be expensive than the Indigo plugin, which was a total bust in real life application.


TonyDPrime
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Kelleytoons (10/26/2017)
The personal license doesn't sound all that limiting to me (then again, I'm no longer making money from animations -- perhaps you kids have higher aspirations).

I'd be more concerned if the actual functionality of the software was limited -- again, PopcornFX doesn't look very good to me, and as others have pointed out, the interface to use is VERY difficult (quite unlike iClone) so any integration would need to be free for me to even be interested. 


If making $, deductible business expense!

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