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Design your own Character Avatar!

Posted By Banjo Mike 8 Years Ago
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Design your own Character Avatar!

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Banjo Mike
Banjo Mike
Posted 8 Years Ago
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I must say these 3d programs are the most challenging programs
l've dealt with but what a lot of fun!
l've successfully design a head from a photo on Crazy talk and sent it to character creator.
Now l have my very own character! Yippeee.
For the last few weeks l've tried to make a chimpanzee head and put it on a character.
Tried it with photo's in Crazy Talk not much luck tried importing heads from obj and fxb
but haven't been able to do it.
Not that l'm going to stop trying.
But if anybody out there can help me would gladly throw you some points?
Even tell me how to do it in a simple solution?  
Rgds
BanjoMike
 
Banjo Mike
Banjo Mike
Posted 8 Years Ago
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Last Active: 3 Years Ago
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Banjo Mike (9/26/2017)
I must say these 3d programs are the most challenging programs
l've dealt with but what a lot of fun!
l've successfully design a head from a photo on Crazy talk and sent it to character creator.
Now l have my very own character! Yippeee.
For the last few weeks l've tried to make a chimpanzee head and put it on a character.
Tried it with photo's in Crazy Talk not much luck tried importing heads from obj and fxb
but haven't been able to do it.
Not that l'm going to stop trying.
But if anybody out there can help me would gladly throw you some points?
Even tell me how to do it in a simple solution?  
Rgds
BanjoMike
 


kungphu
kungphu
Posted 8 Years Ago
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I've tried the same with a photo for "stylized" characters to no avail. For animal characters I've used zbrush to custom sculpt a new morph. That's about the best advice I personally can give you. For me that's the easiest route. I racked my brains trying to get some other way. Others may have a simpler solution, for me zbrush is it though.

If you're not familiar with zbrush the best advice I can give you is give it some time... the interface is so counter intuitive at first I wanted to pull all my hair out. Then it becomes second nature. Kinda simple, in CC get as close as you can to the basic shape (body and head) using morphs, export the character, use a picture or sketch as an overlay (there are several programs that allow this on screen as does zbrush but it's a little tricky) then just scultp the figure you want without changing the amount of vertices. Save as a custom morph and you're done. Texturing will take an external program.

Or... you can explore the content marketplace for a chimp/monkey/gorilla. Then use that character as your starting point (along with the texture maps) and then create a custom morph in zbrush to your liking. The texture maps should be good enough for you. If you want to tweak them, photoshop is all it will take instead of 3D Coat if you were starting from scratch. Some people use gimp which is free as a photo editor as well. Best of luck!

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Colonel_Klink
Colonel_Klink
Posted 8 Years Ago
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While the concept is still W.I.P. I've been experimenting with custom morphs for the base head and teeth (the tongue was a problem and could only be fixed in iClone using the Facial Features tool. Sadly fixing teeth and tongue there doesn't translate back to CC when saving the adjusted morph).
With a bit more work, such as face slope, head shape it will work out, I think.
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Colonel_Klink
Posted 8 Years Ago
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Better head shape...
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See all my content in one place
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Facebook Page: CWK3D Game and Film Content
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fatbirdy
fatbirdy
Posted 8 Years Ago
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The best solution I would use is to export your character into Blender 3d and then set up an image or plain of the monkey you want to sculp.
Blender make it easy as easy can get it'll take a bit of practice but I'm sure you could achieve what you want.
There's no magic button you just have to get into the program and get your feet wet..
Best of luck I hope this helps...





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