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paulfielding
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paulfielding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 5,
Visits: 48
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Hi, So, I had been using the trial of the full stack fine for its duration and bought the animation pipeline package today. My workflow is: Import FBX to 3DXchange7 -> setup facial bones etc. -> send to iClone -> add animations, including muscles for facial expressions -> send back to 3dXchange -> Add Motionplus to 3DXchange -> export from 3DX to Unity as an FBX. For some reason, despite messing with every export setting there is in 3DX I've only ever managed to get a full animation clip to import properly in to Unity once, when using Humanoid Avatars. For all the rest of my attempts (up to about 50 so far), the facial animation only transfers in to Unity if I use Generic avatars when importing. I know it must be possible to retarget to Humanoid successfully because I HAVE one export that works, I just can't reproduce it. Could anyone advise on what I need to do to achieve this please? I've read the manual to no avail.
Regards, P
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