@jmusa I know what you are saying, but overlapped texture produces different types of artifacts from what I am experiencing.
@BiggsTrek I normally make fairly high resolution maps with reasonably low compression. Would not make a difference, really.
@mark Yes indeed, high-end GPU does not seem to solve the problem. Although I think I see those artifacts less than I used to. Hard to judge - different project / different setup / props... etc
No Windows 10 for me for now. I hate win 8/10 interface.
BTW, nice lighting in that clip, mark!
After starting a thread, I recalled a trick someone introduced recently about rendering with smallest possible stage window. It did work! SS 2x2 did not render any artifacts on one 2 min. clip (I am yet to try another one where I had them most). And window size was not the smallest. At the moment I am rendering the same 2 minute clip at SS 3x3 with smallest possible window... but it helluva slow. Got to do more experimenting. Will post an outcome.
BTW, I do not do DOF until it is fixed.
Thanks!