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Animating Walk Cycles

Posted By mikethe3dguy 9 Years Ago
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mikethe3dguy
mikethe3dguy
Posted 9 Years Ago
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I'm probably just missing the obvious here as a newbie, but I don't see how to animate a simple casual walk cycle in iClone 7. I can easily apply a decent walk cycle either by using Motion Puppet or with an existing G6 Mason/Heidi walk animation in the content library, but they result in the avatar walking in place. Micro-adjusting the forward translation of the character to keep the driving foot planted on the ground for realistic animation would be time consuming if not impossible. There are some "iClone 7" motions in the content library that include good walks with forward motion (not "in-place")... unfortunately they aren't normal casual walks but stalking around with guns, which isn't what my character is doing.

I think what I need to know is: How do I get a foot to lock in place as it strikes the floor?

Thanks.




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