Will folks who know (which basically means either those working for RL, or closely WITH RL, or who have been there at Siggraph talking with the FW folks -- even folks playing with the FW demo won't really know) comment here about the quality of lip-sync capture of a video sequence vs. a webcam?
Here's the issue: even with a very fast hard drive, I/O is not going to be nearly as good as streaming from a webcam. And we already know that getting that 60fps or higher (at 720) is the key to really quality lipsync. I worry that a video sequence, even captured at 60fps, will result in so many thousands of images coming off a drive that it will be *really* hard to get the same quality of lip sync they tout from the webcam interface.
(Rampa may argue we can "trick" the plugin into accepting a video file and that's possible, but we may still end up with I/O issues and the trick may not be as fast a frame rate as we need).
I'd like to know this because it's crucial to getting good lip sync from remote actors -- if it MUST be done via webcam then obviously some accommodations need to be made that won't otherwise.
Looking to hear specifically from either Peter or Stuckon3D, who have intimate knowledge of this (one theoretical, one practical :>).
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Mike "ex-genius" Kelley