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Multiple GPU useage

Posted By TonyTiger 8 Years Ago
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TonyTiger
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Posted 8 Years Ago
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Hello all,Just wanted to say how I really hope Reallusion will incorporate multi-GPU rendering like Daz does utilizing all GPUS in your system without being SLI enabled.Seems like such a bottle neck to be limited to one GPU.
Keith_MPS
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Posted 8 Years Ago
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Be sure to vote for it on the feedback tracker. This is how Reallusion keeps track of desired features and fixes.
https://www.reallusion.com/FeedBackTracker/Issue/Multiple-Video-Card-Support

The full feedback tracker list for iClone 7 is here:
https://www.reallusion.com/FeedBackTracker/Product/iclone-7?Sort=2



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freerange
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Not sure if that is possible as Daz is using iRay, right? That is a completely different kind of render engine than the game engine that iClone pretty much is. iClone like Unity and Unreal pretty much want the beefiest single GPU you can throw at them. What they might be able to do is split calculations and have one GPU handling rendering duty and the other handle simulations and such. 

Another thing that would be sweet but might also not be possible with their engine is out-of-core geometry and textures. So if you hit the limits of your GPU memory it can cache out to system memory. I have not seen this supported in game engines yet. Not sure if consoles can do this. 

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