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[Overwatch, Tracer fan art] Can someone help me with weightpainting a character?

Posted By AasmundSchei 8 Years Ago
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[Overwatch, Tracer fan art] Can someone help me with weightpainting a...

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AasmundSchei
AasmundSchei
Posted 8 Years Ago
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Last Active: 4 Years Ago
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I have been working on a Tracer from Overwatch fan art for a very long time.
But I have a weigh problem with her hair and the shades. The hair and the shades have issues
with the facial bones. They only follow the head and neck bone correctly. I did try to weith painting myself so Im wondering if anyone can help me with  fixing that. I can provide the Maya file. 


[The project will have no commercial purposes]https://forum.reallusion.com/uploads/images/9521cbcf-0899-4cc5-8a90-80bd.jpghttps://forum.reallusion.com/uploads/images/43c68ce4-6f80-4bca-9888-1c3b.jpg

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AasmundSchei
AasmundSchei
Posted 8 Years Ago
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I tried some more today,but it still happends nomather what bones Im skinning the objects on. 
EDIT: I found out that by lowering the influence on the weight, the skinning dosent affect the bones so much. 
But its still not very perfect, but better :) Reason for asking is that I need to skin the hair and the glasses to my model to make them show up in UnrealEngine`s animation editor. (I know this is a UnrealEngine question, but I want my Reallusion
character in UnrealEngine too.)

If someone would have a look at it, I would be very grateful :)

_______________________________________________________________________
CGI, VFX and 3D enthusiast
Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine
Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro
Desktop
: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home








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