For anyone else watching, typically when you export objects from Blender you want to select "Selected Objects" (only) during export, otherwise every object in your scene will be exported. So, for instance, you're building a set in Blender and you've got layers with a bunch of meshes and objects you don't want to be part of the set when you export it... Typically you export only the selected objects for transfer to iClone via 3DX. This has been my standard workflow for awhile.
CC changes all that, apparently. All my attempts to follow this regular practice of exporting only selected objects from Blender has caused read errors on import in CC2.1. Missing meshes and textures and bone - etc...
So Rampa is correct... Don't select anything when you export your customized characters for CC... (There's a Reallusion tutorial that says you SHOULD do this... but it's for CC 1.5... There's been a new version of Blender since then, so "expect delays." ) It's a good idea to clear your file of unwanted objects. I'll explain:
When - after a long session of making clothing for your characters - you are ready to export finished assets back to CC it is a good idea to start with a clean .blend file. Meaning: export out only the final clothing meshes you want to use from your working/project file, import those into a virgin .blend file, import the target base mesh you are binding your clothes to, perform the cloth-binding workflow from scratch, then export.
Also... Just a note... CC wants you to have only ONE "shoes" or "gloves" ... So, if, like me, you exported your shoes/boots as separate items (thinking that having them as a single object might interfere with the weight-transfer / cloth binding process) - you'll get an error during CC import. Just leave your shoes/boots as a single object after you apply your mirror modifier. If you have already separated your shoes/boots with CTRL P (to separate the meshes in edit mode), just CTRL J (Join) to make them a single object before you export everything.
Thanks again, Rampa!
2 Years Ago by