Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation rig in the viewport instead of the puppeteer controller be the only way of selecting joints in order to activate controls. I want to be able to animate --not just string together motion clips and the way you are setup is designed basically for the latter and ignores those of us who wish to pursue animation. It doesn't make sense to cripple the functionality of HumanIK by only allowing us to access it via the puppet controller.
You give us the iClone template for use in Maya, and tease us with the control rig that is visible there:
Is there some reason we can't have the control rig in the viewport?
I have re-submitted this request in the feedback tracker. You may view it
here.