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Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Enhancements 6. When RL materials [PBR_V1_3MAT, PBR_V1_5MAT, PBR_V1_7MAT] are flattened, its textures will be fed into later iterations of RL material input channels. Thus, the appearance of the cloth will not change when RL materials are reapplied and will not default to blue.
Old version (2.01):  New version (2.1):
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Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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New Features
4. Lights and shadows now have individual parameters to embolden shadow darkness. - Problem: Multiple sources of lighting in the scene can cause the shadows to weaken and become shallow.
- Solution: Now there is a Light > Shadow > Darkness parameter that can be used to bring back some depth in the shadow areas. Also, under Visual > Shadow panel, there's a new slider called Global Darkness Multiplier that is globally applied to all shadows in the scene.
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Miranda (RL)
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Miranda (RL)
Posted 9 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone,
v2.1 (2.1.1813.1) released today to be fully compatible with iClone 7. Here comes with some features, enhancements and bugs fixed:
New Features - New "Flip Normal Y" option for Normal map channel.
- Integrated new AO (HBAO+) under the visual panel. >> Know more
- Added Temporal Anti-Aliasing (Alpha) option in the Preference panel to smooth out jagged edges in the viewport.
 >> Know more
- Lights and shadows now have individual parameters to embolden shadow darkness. >> Know more
- Now compatible with SBSAR files made with Substance Designer 6.
Enhancements - Double right click on texture channel icon to Adjust Color.
- Adjusting sky property is fully integrated with IBL interface, making the compositing process so much easier. >> Know more
- Icon in the toolbar for IBL rotation. (Feedback Tracker)
- Downgrading iAvatar to iClone version 6.5 and CC version 1.52 will still maintain hide mesh information. (Feedback Tracker)
- Images will be in lossless format when embedded in FBX files or exported as textures. (Feedback Tracker)
- When RL materials [PBR_V1_3MAT, PBR_V1_5MAT, PBR_V1_7MAT] are flattened, its textures will be fed into later iterations of RL material input channels. Thus, the appearance of the cloth will not change when RL materials are reapplied and will not default to blue. >> Know more
- Added loading progress message when the application is initialized.
Fixed Bugs - Launches degraded and lossy JPG textures to the image editor. (Feedback Tracker)
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