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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 9.2K,
Visits: 22.1K
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Dear folks, Can someone here point me in a direction (video tutorial would be great, but even better docs than I've been able to find so far) on how I could create animations in Max for use with an iProp? Here's the dealio -- I have a robot prop that can't really use a normal biped model with -- while it will have two arms and two legs, the rest of the structure won't be the same as, for example, each limb will only be one bone. It also has wheels and gizmos that need to rotate and such. I would love to embed these animations as performs, and my (limited) understanding is I could create the animations in Max and save as an FBX file. That part I get. What I don't get is do I save each animation as a separate FBX file? And can I "mix and match" so that some animations are just rotations of the various components and others are bone based (because I *do* want to move the legs of this robot). I just don't want to get too far down the road here by going the wrong way (I could experiment, but any time I can save by knowing which way to go would be great).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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