This has been bugging me.
So I purchased the export version just to see what was going on. (I must be mad)
:DI took it into max and as vidi says there are no uv maps on this model that I could see. Just a very small clump of vertex right at the
edge of the top right corner of the diffuse map.
The way I got it to be more visible in 3dcoat was inside 3dxchange I dragged the diffuse strength down to 0 (zero) which then gave me a white mesh in 3dcoat where I created the morphs.
I have issues with Morph Creator and obj files moving back from root position (I have put it on the feedbacktracker)
So I exported from Morph Creator Weretoad as an Avatar.
Then inside 3dxchange I exported the Body mesh with the diffuse strength as zero.
In 3dcoat I imported as reference mesh made my separate morphs
In 3dxchange I then did on the Body Mesh Replace Mesh which I knew would stop the mesh moving back inside Morph Creator.
Saved as Avatar with the new morph on.
Then In Morph Creator imported it as a Morph target.
I did this 3 times in all to test out.
Below is a screen capture of my efforts. A bit of a long way round but I got there.
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