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3DCOAT export mesh issue

Posted By mtakerkart 9 Years Ago
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animagic
animagic
Posted 9 Years Ago
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This was a useful exchange of ideas, I thought.

Anyway, there was a discussion quite some time ago where a change in UV-mapping would actually cause a crash in 3DXchange. So besides the vertex order, it is also important that the UV mapping is somehow preserved.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

vidi
vidi
Posted 9 Years Ago
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Seems to me you can not accept suggestions or another arguments ?
Now we have clarified it was not a 3D coat vertex problem.
No reason to be personally .


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liebe Grüße vidi




urbanlamb
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vidi (5/15/2017)
Haha
I was also just before the cattle to buy, just to test. :D
But looks OK for me. Seems 3D coat "vertex order Problem"  is gone   ;)

you know what? your just being rude the problem was solved he had his answer .. i have had to endure what is basically trolling this entire thread.    

So here is what i wont be doing any further (lets forget that I solved the problem for him like many pages back..).. I wont be bothering to even try to help because its not worth the stress I have endured the entire thread over the issue.  Unlike others I did not get a copy of anything and from what I can tell yes something is changing the base model is not importing properly he is having to revert to using retopo mesh which is totally counter -intuitive meanwhile I found a way to repair his mesh so he didnt have to do summersaults to continue on his way and he could use the microvertex too.  

Lets not forget that blender and sculptris allowed him to make the changes he wanted and the tool giving the trouble here was 3d coat.    So I found a way to reorder the vertexes for him to match the original model so he could import it as a base model inside 3d coat.    This was my goal and I took the information based on what I saw..

So as long as the person is happy with the solution this is what I care about.  I am sorry this has bruised an ego.  I am quite tired of it all and so now i will let you be and be in charge of the forum and all the remedies!  

So i am not gonna argue with you over it.  This is about ego nothing more I just wanted to help him and I did.   

What I can't stand is the constant need to show ego to the point of insanity.  So i wont bother anyone on the forum anymore I have learnt my lesson if someone asks for help let someone else help him.    

bye.....




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vidi
vidi
Posted 9 Years Ago
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Haha
I was also just before the cattle to buy, just to test. :D
But looks OK for me. Seems 3D coat "vertex order Problem"  is gone   ;)


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liebe Grüße vidi




duchess110
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This has been bugging me.
So I purchased the export version just to see what was going on. (I must be mad) :D
I took it into max and as vidi says there are no uv maps on this model that I could see. Just a very small clump of vertex right at the
edge of the top right corner of the diffuse map.
The way I got it to be more visible in 3dcoat was inside 3dxchange I dragged the diffuse strength down to 0 (zero) which then gave me a white mesh in 3dcoat where I created the morphs.
I have issues with Morph Creator and obj files moving back from root position (I have put it on the feedbacktracker)
So I exported from Morph Creator Weretoad as an Avatar.
Then inside 3dxchange I exported the Body mesh with the diffuse strength as zero.
In 3dcoat I imported as reference mesh made my separate morphs
In 3dxchange I then did on the Body Mesh Replace Mesh which I knew would stop the mesh moving back inside Morph Creator.
Saved as Avatar with the new morph on.
Then In Morph Creator imported it as a Morph target.
I did this 3 times in all to test out.
Below is a screen capture of my efforts. A bit of a long way round but I got there.






Duchess Designs Store 


vidi
vidi
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The obj I send you is from 3dxchange only
.
Like i say it has nothing to do with 3D coat . The UV map is missing after export from 3Dxchange and that is the reason not to have a texture


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liebe Grüße vidi




mtakerkart
mtakerkart
Posted 9 Years Ago
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90 % of my assets exported of 3dxchange works and I get this in 3dcoat:

https://forum.reallusion.com/uploads/images/95148b2d-c10c-44ce-9100-81f5.jpg



But curiously whith WERETOAD I get this:

https://forum.reallusion.com/uploads/images/303c3a57-ab2a-4300-a37d-b273.jpg
mtakerkart
mtakerkart
Posted 9 Years Ago
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@Vidi

The obj I send you is from 3dxchange only. 
vidi
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lost the weretoad texture when importing to 3dcoat


Your obj file that you have sent to us,  have you it export from 3D xchange as obj then  go additional through 3D coat import it as obj and export it as obj again  and then send it to us ?

if so it would make not  a sence to me  . Anyway  the body in your file has not UV Map , no matter wich I Program I use it comes without a UV. Seems to me there is a issue from 3D xchange export already .  The texture shows there must be a Overlapping UV Layout with identical Ilands (  the texture is only a half side and will be mirrored ) .
But without UV no texture mapping.


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liebe Grüße vidi




mtakerkart
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See my above post with the humansnake. I lost the weretoad texture when importing to 3dcoat.
Not with other model.

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