Veganism
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Veganism
Posted 8 Years Ago
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Group: Forum Members
Last Active: 6 Years Ago
Posts: 44,
Visits: 215
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Hello,With CC 2.0, there are now 2 ways to get the character to Unity:1. directly export the FBX (for Unity) from CC 2.02. export the iAvatar from CC 2.0 (select CC 1.5 compatibility), open it in 3DXchange and export the FBX (for Unity)I am having a problem with both ways. With method #1, I do not get the transparency for the eyelashes and the hair, even if I manually change the textures to RGBA in Unity. With method #2, the normal maps seem to have a low quality. And I can see the low quality in 3DXchange too, so that is not related to Unity.
This is what the face looks like in 3DXChange using method #2: 92% of original size (was 548x16) - Click to enlarge As you can see, there are artifacts, and the overall quality is low.
Now this is the same model but the iAvatar was created with CC 1.5: 92% of original size (was 548x16) - Click to enlarge
No artifacts, we can see the skin pores and the skin quality is good.
In Unity, if I replace the CC 2.0's normal map of the skin by the CC 1.5 one, then the quality is good again.
Note: With CC 1.5, the normal map in Unity is called "Skin_Head_Bump", whereas with 2.0 it is now called "Skin_Head_Normal"
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